Timberhorde
0gold
Level 10 / 40
100 / 100
Meadow
WASD to move · you swing automatically

Timberhorde

Chop, earn, expand. Then go pick a fight.

WASD or drag the left half to move · you swing automatically · B shop · E unlock · Q Auto-Axe · R active · F mount · H this screen

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How it works
  • You start at your home base. Walk into an open portal to begin a run.
  • Walk up to a tree or rock and you swing at it automatically. Breaking it drops gold and XP.
  • Spend gold in the Shop on damage, swing speed, reach and more.
  • Locked zones cost gold. Walk to their edge and unlock them for tougher nodes with bigger payouts.
  • Combat zones spawn hordes while you stand inside. Waves get harder every 10 seconds. Step out to reset.
  • Watch your footing in later zones — lava pits and spike patches burn anything standing in them, you and the horde alike. Kite enemies through a hazard to melt them.
  • Every creature telegraphs before it strikes: a lane for a lunge or charge, a ring for a slam, dots for a burst of shots. The tell fills toward the blow — step out of it. A charger that runs into a wall is stunned, and that is your window.
  • Each level lets you pick 1 of 3 abilities. Stacking one branch unlocks its capstone.
  • Each world has an element. Enter a world once and it unlocks for good. You hold one elemental active and one elemental passive per run, chosen at set levels: your active (on R) at level 5, your passive (rides on every hit) at level 15, and a one-time reforge at level 50 to swap either one. Both from one element builds toward its capstone; two elements set up a reaction — an element hitting a target that carries another's status does its own thing to it (Lightning spreads it, Impact launches, Tide locks, Fire detonates, Gravity gathers, Radiance amplifies, Circuit duplicates). The element you chose keeps growing through your ordinary level-up picks.
  • Arenas run 10 waves. A mini-boss arrives at wave 10 — beat it to clear the arena (an emblem and a boon: boss loot that lasts the run), then it recharges for 5 minutes before you can re-enter.
  • The final zone runs to wave 15 to face the level boss. Beating it drops emblems and lets you pick a permanent upgrade for every future run.
  • Stepping out of a fighting zone pauses the waves and starts an 8-second countdown — follow the red arrow back in, or let it run out and the fight is put on hold: go farm, and walk back in to pick it up at the same wave (a boss keeps the damage you did). Dying ends it.
  • Back at base, the shopkeeper trades emblems for cosmetics and the board shows your permanent progress.
  • The two mayor twins post quests — Bree wants monsters and bosses beaten, Bram wants trees chopped and runs made. Finishing one pays Quest Tokens, a currency future systems (pets, mounts, town upgrades) will spend.
  • The Tamer in the town square trades pets. Defeat enough of a mob to tame its companion for Quest Tokens, then equip one — combat pets fight beside you, utility pets give a passive boost.
  • The Stables sell mounts for Quest Tokens. Saddle one, then press F in a run for a short, powerful mount mode on a cooldown — the War Boar is a slow, tanky AoE juggernaut; the Swift Stag is a fast, targeted courser for escapes and bosses.
  • East of town is your Homestead. Walk up to the house to furnish it — roofs, gardens, fences, lights and more for emblems — and every level you clear mounts a trophy on its wall.
  • Come and go as you like — Return to base saves your run, and its portal lets you resume right where you left off.
SpeedFrenzy stacks, double strikes, capstone Adrenaline.
⚡ Lightning (Woods) Shocks arc to a neighbour; bolts every 4th swing; Chain Strike; capstone Conduit.
💥 Impact (Quarry) Heavy blows shove and Stagger; Tremor; capstone Aftershock.
❄ Tide (Deep) Chill, then freeze, then shatter; Undertow (a shield and a freezing tide); capstone Deep Freeze (shatters fling ice shards).
🔥 Fire (Caldera) Ignite spreads when a burning foe dies; Flame Trail; capstone Inferno.
🌑 Gravity (Void) Marked foes are drawn to you and take more; Singularity; capstone Collapse.
✨ Radiance (Firmament) Light builds to a Smite from above; Sunbeam; capstone Halo.
⚙ Circuit (Grid) Tagged foes take drone fire; Overclock repeats your hits; capstone Mainframe.
AreaShockwaves, cleaving arcs, orbital blades, capstone Quake.
Settings
Dev tools also open on the ` key.